Since more than a decade, we have been actively involved in the field of computer graphics and virtual humans. Our attempt has always been to develop new techniques that can be effectively applied to real life problems. There is no exception in the field of cloth modeling. We have worked extensively on the basic problems of cloth animation and simulation. While the basic techniques for cloth modeling and simulation mature, newer challenges are emerging as we start working with garment design and textile industry. In order to tackle these challenges, we need much more than only improvements and optimizations of existing technologies.
We propose the development of a new framework that can bridge the gap between simulation techniques for virtual garments and the practical needs of the garment industry. This framework is oriented toward several directions:
- Provide to a garment designer the ability to quickly design and adjust the shape and size of garment patterns in their 2D shapes on the fabric as well as in their 3D draping on the body, combining interactivity with innovative design tools.
- Allow the prototyping and gradation of different garment sizes on fully customizable high-quality virtual mannequins, which suit the measurements used in garment industry. Further, allow garment comfortability tests to be carried out on gestures, postures and motion animations.
- Provide high-quality simulation of garments which is not only suitable for draping, but also for computing accurately animations including visualization of complex flowing effects, reflecting accurately the properties of the cloth materials, both visually and through their dynamical behavior.
- Generate real-time preview animations suitable for assessing the style and aesthetic value of a garment design for complex motions of the virtual character.
MIRALab, University of Geneva