Academic, researcher and visual artist in new media. Currently, a Marie Sklodowska-Curie research fellow of MIRALab, at the University of Geneva and BioISI, at Faculty of Sciences from the University of Lisboa. The aim of this investigation is the creation of a bio-inspired model of agency for crowds and groups of humanoids. Its main purpose is to bring realism to crowd animation, through the incorporation of techniques from ALife.
His work has been awarded twice in the VIDA (http://vida.fundaciontelefonica.com/) competition of art and artificial intelligence (editions 12th (http://vida.fundaciontelefonica.com/en/project/onde-e-lourenco-marques/) and 13th (http://vida.fundaciontelefonica.com/en/project/luz/) ) and features in a number of publications such as the textbook Preble’s Artforms or the ALife journal. A large number of curatorial projects and shows have included his work in the last fifteen years, including in 2014 a solo show at the TinShed gallery in London (http://www.tin-shed.org/where-is-lourenco-marques/). In 2009, his work featured in the exhibition Lá Fora at Museu da Electricidade, in Lisbon, a major perspective of historical and contemporary art by portuguese living abroad.
- PhD in Arts and Computational Technologies at Goldsmiths, University of London, 2013
- MSc (with Distinction) in Arts Computing at Goldsmiths, University of London, 2006
- Advanced Course of Visuals Arts - Ar.Co Centro de Arte e Comunicação, Lisbon, Portugal
- BSc (Hons) in Computer Science, University Autónoma de Lisboa, Portugal
Phone: +41 22 379 01 09
- Antunes, R. F., & Magnenat-Thalmann, N. (2016). Human Crowd Simulation: What Can We Learn From ALife? In Proceedings of the Artificial Life Conference 2016 (pp. 38–45). New York, NY, USA: MIT Press. Retrieved from https://mitpress.mit.edu/sites/default/files/titles/free_download/9780262339360_ALIFE_2016.pdf Details
- Antunes, R. F., & Magnenat-Thalmann, N. (2016). Bio-Inspired Virtual Populations: Adaptive Behavior with Affective Feedback. In Proceedings of the 29th International Conference on Computer Animation and Social Agents (pp. 101–110). New York, NY, USA: ACM. http://doi.org/10.1145/2915926.2915929 Details