Most recent publications

International Journals

  • Y. Cai, Y. Zhang, X. Wu, Y. Chen, B. Tan, B. Yang, T. Liu, J. Zheng and N. Thalmann, Madam Snake White: A Case Study on Virtual Reality Continuum Applications for Singaporean Culture and Heritage at Haw Par Villa, Presence: Teleoperators and Virtual Environments, Vol. 26, Issue 4, pp. 378-388, DOI: 10.1162/PRES_a_00303, August 14, 2018
  • L. Ge, H. Liang, J. Yuan and D. Thalmann, Robust 3D Hand Pose Estimation From Single Depth Images Using Multi-View CNNs, IEEE Transactions on Image Processing, Vol. 27, Issue 9, pp. 4422-4436, DOI: 10.1109/TIP.2018.2834824, May 10, 2018
  • J. Zhang, J. Zheng and N. Magnenat Thalmann, MCAEM: Mixed-Correlation-Analysis based Episodic Memory for Companion-User Interactions, The Visual Computer, DOI: 10.1007/s00371-018-1537-3, Vol 34, Issue 6-8, pp. 1129-1141, May 10, 2018
  • N. Jain, A. Wydra, W. Hai, N. Magnenat-Thalmann and D. Thalmann, Time scaled interactive object driven Multi-party VR, The Visual Computer, DOI: 10.1007/s00371-018-1539-1, Vol 34, Issue 6-8, pp. 887-897, May 04, 2018 (2nd Best Paper Award of CGI Conference 2018)
  • Y. Tahir, J. Dauwels, D. Thalmann and N. Magnenat Thalmann, A User Study of a Humanoid Robot as a Social Mediator for Two-Person Conversations, International Journal of Social Robotics, pp 1-14, DOI: 10.1007/s12369-018-0478-3, April 25, 2018
  • L. Ge, H. Liang, J. Yuan and D. Thalmann, Real-time 3D Hand Pose Estimation with 3D Convolutional Neural Networks, IEEE Transactions on Pattern Analysis and Machine Intelligence, pp. 1-1, DOI: 10.1109/TPAMI.2018.2827052, April 16, 2018

Books and Book Chapters

  • N. Magnenat Thalmann, Les robots sociaux humanoïdes : une réalité imminente, Le Goût d’imaginer sa vie, Manitoba Editions, ISBN-13: 978-2376150541, pp. 237-247, Paris, France, 2018
  • S.R.S. Prabaharan, N. Magnenat Thalmann, V.K. Bhaaskaran, Frontiers in Electronic Technologies, Springer, 161 p., Hardcover, ISBN 978-981-10-4235-5, April 2017
  • J.K. Burgoon, N. Magnenat Thalmann, M. Pantic, A. Vinciarelli, Social Signal Processing, Cambridge University Press, 440 p., Hardcover, ISBN-10: 1107161266, ISBN-13: 978-1107161269, on press, 2017
  • N. Magnenat Thalmann, L. Tian and F. Yao, Nadine: A Social Robot that Can Localize Objects and Grasp Them in a Human Way, Frontiers in Electronic Technologies, Springer, pp. 1-23, April 2017

Conference Proceedings

  • Sénécal, S., Nijdam, N., & Magnenat-Thalmann, N. (2019). Classification of salsa dance level using music and interaction based motion features. In GRAPP 2019 – International Conference on Computer Graphics Theory and Applications.
  • Baka E., Stavroulia KE., Magnenat-Thalmann N., Lanitis A (2018), An EEG-based evaluation for Comparing the sense of presence between Virtual and Physical Environments. In Proceedings of Computer Graphics International 2018 (CGI 2018), ACM, New York, USA, 10 pages. https://doi.org/ 10.1145/3208159.3208179
  • Stavroulia KE, Baka E., Lanitis A., Magnenat – Thalmann N. (2018), Designing a virtual environment for teacher training: Enhancing presence and empathy. In Proceedings of Computer Graphics International 2018 (CGI 2018), ACM, New York, NY, USA, 11 pages. https://doi.org/10.1145/3208159.3208177
  • Baka E., Kentros M., Papagiannakis G., Trahanias P., (2018), Virtual Reality Rehabilitation based on Neurologic Music Therapy: A qualitative preliminary clinical study. In Proceedings of 20th International Conference on Human Computer Interaction, Springer,15th – 20th July 2018, Las Vegas, USA.
  • Sénécal, S., Nijdam, N., & Magnenat-Thalmann, N. (2018). Motion analysis and classification of salsa dance using music-related motion features. In ACM Motion in Games 2018.
  • Christofi, M., Baka, E., Stavroulia, K.E., Michael-Grigoriou, D., Lanitis, A. & Magnenat-Thalmann, N. (2018). Studying Levels of Presence in a Virtual Environment Simulating Drug Use in Schools: Effect on Different Character Perspectives. ICAT-EGVE 2018 – 28th International Conference on Artificial Reality and Telexistence (ICAT 2018) and the 23rd Eurographics Symposium on Virtual Environments (EGVE 2018). Limassol, Cyprus.
  • Stavroulia, K.E., Baka, E., Christofi, M., Michael-Grigoriou, D., Magnenat-Thalmann, N. & Lanitis, A. (2018). A virtual reality environment simulating drug use in schools: effect on emotions and mood states. In Proceedings of International Conference on Information, Communication Technologies in Education, ICICTE 2018, Chania, Greece, 5 and 7 July, 2018.
  • L. Tian, N. Magnenat Thalmann, D. Thalmann, J. Zheng, “A methodology to model and simulate customized Human-robotic realistic hand”, Proceedings of the 35thComputer Graphics International (CGI 2018), ACM, Nirwana Resort, Bintan, Indonesia, June 11-14, 2018
  • Z. Fang, J. Yuan and N. Magnenat Thalmann, “Understanding Human-Object Interaction in RGB-D videos for Human-Robot Interaction”, Proceedings of the 35thComputer Graphics International (CGI 2018), ACM, Nirwana Resort, Bintan, Indonesia, June 11-14, 2018
  • S. Xu, Z. Yang, D. Chakraborty, Y. Tahir, T. Maszczyk, C.Y.H. Victoria, J. Dauwels, D. Thalmann, N. Magnenat-Thalmann, B.L. Tan, and J.L.C Keong,“Automated Lexical Analysis of Interviews withSchizophrenic Patients”, Proceedings of the 9thInternational Workshop on Spoken Dialogue Systems Technology (IWSDS 2018),HUONE Singapore, Singapore, May 14-16, 2018 (Best Paper Award Runner-up)