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Motor Functions in the VLNET Body-Centered Networked Virtual Environment

Pandzic, I. S. and Capin, T. K. and Magnenat-Thalmann, N. and Thalmann, D.


Abstract: In order to enhance the sense of presence within networked Virtual Environments it is important to increase the quality of physical or social interaction of participants with each other and with the environment. We beleive that this increase of quality can be achieved by realistic modeling and animation of the human body representing the participant, together with the natural behaviors of the objects in the environment. The representation of self as a realistic-looking virtual human body with natural movement helps participants not only to perceive each other and thus feel together, but also to interact with the environment in a straightforward and natural fashion. This property is further enhanced if the objects in the environment behave in a natural, expected way. In the Virtual Life Network (VLNET) system we use realistic human body representation together with a set of motor functions giving behaviors to actors and objects to reach the mentioned goals.


@inproceedings{91,
  booktitle = {Proc. Eurographic Workshop on Virtual Environments and Scientific Visualisation '96},
  author = {Pandzic, I. S. and Capin, T. K. and Magnenat-Thalmann, N. and Thalmann, D.},
  title = {Motor Functions in the VLNET Body-Centered Networked Virtual Environment},
  pages = {94-103},
  month = feb,
  year = {1996},
  topic = {Networked Collaborative Virtual Environments}
}