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Virtual Human Representation and Communication in VLNET Networked Virtual Environments

Capin, T. K. and Pandzic, I. S. and Noser, H. and Magnenat-Thalmann, N. and Thalmann, D.


Abstract: The pace in computing, graphics and networking technologies together with the demand from real-life applications made it a requirement to develop more realistic virtual environments (VEs). Realism not only includes believable appearance and simulation of the virtual world, but also implies the natural representation of participants. This representation fulfils several functions: - The visual embodiment of the user, - The means of interaction with the world, - The means of feeling various attributes of the world using the senses.


@article{84,
  journal = {IEEE Computer Graphics and Applications, Special Issue on Multimedia Highways},
  author = {Capin, T. K. and Pandzic, I. S. and Noser, H. and Magnenat-Thalmann, N. and Thalmann, D.},
  title = {Virtual Human Representation and Communication in VLNET Networked Virtual Environments},
  publisher = {IEEE Publisher},
  volume = {Vol. 17},
  number = {No. 2},
  pages = {42-53},
  year = {1997},
  topic = {Networked Collaborative Virtual Environments}
}