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Interactive games for preservation and promotion of sporting movements

O’Connor, N. E. and Tisserand, Y. and Chatzitofis, A. and Destelle, F. and Goenetxea, J. and Unzueta, L. and Zarpalas, D. and Daras, P. and Linaza, M. and Moran, K. and Thalmann, N. Magnenat


Abstract: In this paper we describe two interactive applications for capturing the motion signatures associated with key skills of traditional sports and games. We first present the case for sport as an important example of intangible cultural heritage. We then explain that sport requires special consideration in terms of digitization for preservation as the key aspects to be digitized are the characteristic movement signatures of such sports. We explain that, given the nature of traditional sporting agencies, this requires low-cost motion capture technology. Furthermore we argue that in order to ensure ongoing preservation, this should be provided via fun interactive gaming scenarios that promote uptake of the sports, particularly among children. We then present two such games that we have developed and illustrate their performance.

Keywords: computer games;history;image motion analysis;sport;virtual reality;characteristic movement signatures;intangible cultural heritage;interactive games;low-cost motion capture technology;motion comparison;motion signature capture;sporting movement preservation;sporting movement promotion;virtual reality;Animation;Cultural differences;Engines;Games;Joints;Three-dimensional displays;Low cost motion capture;digital preservation;motion comparison;virtual reality


Link: http://ieeexplore.ieee.org/xpls/abs_all.jsp?arnumber=6952069
@inproceedings{621,
  author = {O'Connor, N. E. and Tisserand, Y. and Chatzitofis, A. and Destelle, F. and Goenetxea, J. and Unzueta, L. and Zarpalas, D. and Daras, P. and Linaza, M. and Moran, K. and Thalmann, N. Magnenat},
  booktitle = {2014 22nd European Signal Processing Conference (EUSIPCO)},
  title = {Interactive games for preservation and promotion of sporting movements},
  year = {2014},
  pages = {351-355},
  keywords = {computer games;history;image motion analysis;sport;virtual reality;characteristic movement signatures;intangible cultural heritage;interactive games;low-cost motion capture technology;motion comparison;motion signature capture;sporting movement preservation;sporting movement promotion;virtual reality;Animation;Cultural differences;Engines;Games;Joints;Three-dimensional displays;Low cost motion capture;digital preservation;motion comparison;virtual reality},
  issn = {2219-5491},
  month = sep,
  url = {http://ieeexplore.ieee.org/xpls/abs_all.jsp?arnumber=6952069},
  project = {replay}
}