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The Facial and Subjective Emotional Reaction in Response to a Video Game Designed to Train Emotional Regulation (Playmancer)

Claes, L. and Jimenez-Murcia, S and Santamaria, J. J and Moussa, M. Ben and Sanchez, I. and Forcano, L. and Magnenat-Thalmann, N. and Konstantas, D. and Lucas, M. and Nielsen, J. and Bults, R. G. A. and Lam, T.


Abstract: Several aspects of social and emotional functioning are abnormal in people with eating disorders. The aim of the present study was to measure facial emotional expression in patients with eating disorders and healthy controls whilst playing a therapeutic video game (Playmancer) designed to train individuals in emotional regulation. Participants were 23 ED patients (11 AN, 12 BN) and 11 HCs. ED patients self reported more anger at baseline but expressed less facial expression of anger during the Playmancer game. The discrepancy between self-report and non-verbal expression may lead to problems in social communication.


@article{592,
  journal = {European Eating Disorders Review},
  author = {Claes, L. and Jimenez-Murcia, S and Santamaria, J. J and Moussa, M. Ben and Sanchez, I. and Forcano, L. and Magnenat-Thalmann, N. and Konstantas, D. and Lucas, M. and Nielsen, J. and Bults, R. G. A. and Lam, T.},
  title = {The Facial and Subjective Emotional Reaction in Response to a Video Game Designed to Train Emotional Regulation (Playmancer)},
  publisher = {John Wiley & Sons, Ltd},
  volume = {20},
  number = {6},
  pages = {484-489},
  month = oct,
  year = {2012},
  topic = {Personality and Emotion Simulation}
}