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Virtual try on: an application in need of GPU optimization

Kevelham, B. and Magnenat-Thalmann, N.


Abstract: In this paper we discuss our Virtual Try On (VTO) from the perspective of performance. The VTO is an application which assists users in the evaluation of physically simulated garments on a size-correct virtual representation of their own body. Where in previous work we discussed its features and implementation, here we analyze its performance and identify those components which would benefit most from additional optimization efforts. We then detail our ongoing efforts and achieved results with regards to the optimization of the application, by making use of GPU computation, focused on the accurate physical simulation of garments.


@inproceedings{591,
  booktitle = {Proceedings of the ATIP/A*CRC Workshop on Accelerator Technologies for High-Performance Computing},
  author = {Kevelham, B. and Magnenat-Thalmann, N.},
  title = {Virtual try on: an application in need of GPU optimization},
  publisher = {A*STAR Computational Resource Center},
  pages = {10:1-10:9},
  year = {2012},
  topic = {Virtual Clothing}
}