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Applying Affect Recognition in Serious Games: The PlayMancer Project

Moussa, M. Ben and Magnenat-Thalmann, N.


Abstract: This paper presents an overview and the state-of-art in the applications of affect recognition in serious games for the support of patients in behavioral and mental disorder treatments and chronic pain rehabilitation, within the framework of the European project PlayMancer. Three key technologies are discussed relating to facial affect recognition, fusion of different affect recognition methods, and the application of affect recognition in serious games.


@inproceedings{579,
  booktitle = {Proceedings of the second international conference on Motion in Games Motion In Games},
  author = {Moussa, M. Ben and Magnenat-Thalmann, N.},
  title = {Applying Affect Recognition in Serious Games: The PlayMancer Project},
  publisher = {Lecture Notes in Computer Science, Springer},
  volume = {5884},
  pages = {53-62},
  month = nov,
  year = {2009}
}