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Hair Simulation Model for Real-Time Environments

Kmoch, P. and Bonanni, U. and Magnenat-Thalmann, N.


Abstract: We present a dynamic hair animation method designed for use in real-time virtual environments. Basing on recent research results in elastic rod simulation, we introduce an enhanced physically plausible technique which utilizes specific properties of hair strands to achieve better performance and more stable simulation. Stability is also enhanced by decoupling major sources of dynamic equation stiffness into a separate post-integration step. We also use the same decoupling principle to treat hair-head collisions in a very efficient and robust way. Thanks to this, we can afford to use a fast explicit integration scheme, which, combined with a short time step, allows our method to provide smooth results even in frequency-sensitive areas such as haptics-based hair modelling.


@inproceedings{520,
  booktitle = {Proc. of the Computer Graphics International Conference (CGI 2009)},
  author = {Kmoch, P. and Bonanni, U. and Magnenat-Thalmann, N.},
  title = {Hair Simulation Model for Real-Time Environments},
  publisher = {ACM},
  pages = {5-12},
  year = {2009},
  topic = {Hair Simulation}
}