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Adaptive Body, Motion and Cloth

Magnenat-Thalmann, N. and Lyard, E. and Kasap, M. and Volino, P.


Abstract: Virtual Try On (VTO) applications are still under development even if a few simplified applications start to be available. A true VTO should let the user specify its measurements, so that a realistic avatar can be generated. Also, the avatar should be animatable so that the worn cloth can be seen in motion. This later statement requires two technologies: motion adaptation and real-time cloth simulation. Both have been extensively studied during the past decade, and state of the art techniques may now enable the creation of a high quality VTO, allowing a user to virtually try on garments while shopping online. This paper reviews the pieces that should be put together to build such an application.


@incollection{507,
  booktitle = {Motion in Games},
  author = {Magnenat-Thalmann, N. and Lyard, E. and Kasap, M. and Volino, P.},
  title = {Adaptive Body, Motion and Cloth},
  publisher = {Springer-Verlag},
  pages = {63-71},
  year = {2008},
  topic = {Real-time Animation, Visualization and Deformation}
}