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Creating Realistic Three-Dimensional Human Shape Characters for Computer-Generated Films

Paouri, A. and Magnenat-Thalmann, N. and Thalmann, D.



@inproceedings{299,
  booktitle = {Proc. Computer Animation '91, Tokyo},
  author = {Paouri, A. and Magnenat-Thalmann, N. and Thalmann, D.},
  title = {Creating Realistic Three-Dimensional Human Shape Characters for Computer-Generated Films},
  publisher = {Springer},
  pages = {89-99},
  year = {1991},
  topic = {Miscellaneous}
}