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Animatable Human Body Model Reconstruction from 3D Scan Data using Templates

Moccozet, L. and Dellas, F. and Magnenat-Thalmann, N. and Biasotti, S. and Mortara, M. and Falcidieno, B. and Min, P. and Veltkamp, R.


Abstract: Many detailed 3D datasets of human bodies are available, and with current scanning technology, new ones are relatively easy to produce. As a result, more realistic looking animations become possible, but only after considerable processing: holes in the data, (too) high resolutions, and the laborious task of making an animation skeleton to the data are the main problems to overcome. In this paper, we propose a reconstruction pipeline which solves these three problems by making a template with surface and animation information to the scanned data. A correspondence between the scanned data and the template is set manually, with the aid of a tool that identifies and visualises landmarks (characteristic points) on the mesh. Holes are handled using a vertex confidence weighted scheme, with low weights assigned to vertices in or near holes (implying higher weights to template vertices, and vice versa). Initial tests on two detailed 3D human body scans produced highquality closed surface meshes, which are directly animatable.


@inproceedings{225,
  booktitle = {Proc. CapTech Workshop on Modeling and Motion Capture Techniques for Virtual Environments, Zermatt, Switzerland},
  author = {Moccozet, L. and Dellas, F. and Magnenat-Thalmann, N. and Biasotti, S. and Mortara, M. and Falcidieno, B. and Min, P. and Veltkamp, R.},
  title = {Animatable Human Body Model Reconstruction from 3D Scan Data using Templates},
  pages = {73-79},
  month = dec,
  year = {2004},
  topic = {Motion Capture, Body Animation and Control}
}