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Fast Facial Animation Design for Emotional Virtual Humans

Garchery, S. and Egges, A. and Magnenat-Thalmann, N.


Abstract: Designing facial animation parameters according to a specific model can be time consuming. In this paper we present a fast approach to design facial animations based on minimal information (only feature points). All facial deformations are automatically computed from MPEG-4 feature points. We also present an extension of this approach that allows to personalize or to customize the deformations according to different characteristics. We will describe different prototypes of the facial animation system, available on different platforms. Then, we demonstrate how emotions and expression can be incorporated into the facial animation system.


@inproceedings{196,
  booktitle = {Proc. Measuring Behaviour, Wageningen, N.L.},
  author = {Garchery, S. and Egges, A. and Magnenat-Thalmann, N.},
  title = {Fast Facial Animation Design for Emotional Virtual Humans},
  publisher = {CD-ROM Proceeding},
  month = sep,
  year = {2005},
  topic = {Facial Animation}
}