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Device-based Decision-making for Adaptation of Three-Dimensional Content

Kim, H. and Joslin, C. and Giacomo, T. Di and Garchery, S. and Magnenat-Thalmann, N.


Abstract: The goal of this research was the creation of an adaptation mechanism for the delivery of three-dimensional content. The adaptation of content, for various network and terminal capabilities - as well as for different user preferences, is a key feature that needs to be investigated. Current state-of-the art research of the adaptation shows promising results for specific tasks and limited types of content, but is still not well-suited for massive heterogeneous environments. In this research, we present a method for transmitting adapted three-dimensional content to multiple target devices. This paper presents some theoretical and practical methods for adapting three-dimensional content, which includes shapes and animation. We also discuss practical details of the integration of our methods into MPEG-21 and MPEG-4 architectures.


@article{180,
  journal = {The Visual Computer},
  author = {Kim, H. and Joslin, C. and Giacomo, T. Di and Garchery, S. and Magnenat-Thalmann, N.},
  title = {Device-based Decision-making for Adaptation of Three-Dimensional Content},
  publisher = {Springer},
  volume = {Vol. 22},
  number = {No. 5},
  pages = {332-345},
  month = apr,
  year = {2006},
  topic = {Real-time Animation, Visualization and Deformation}
}