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MPEG-4 based animation with face feature tracking

Goto, T. and Escher, M. and Zanardi, C. and Magnenat-Thalmann, N.


Abstract: Human interfaces for computer graphics systems are now evolving towards multi-modal approach. Information gathered using visual, audio and motion capture systems are now becoming increasingly important within user-controlled virtual environments. This paper discusses real-time interaction with virtual world through the visual analysis of human facial features from video. The underlying approach to recognize and analyze the facial movements of a real performance is described in detail. The output of the system is compatible with MPEG-4 standard and therefore enhances the ability to use the available data in any other MPEG-4 compatible application. The MPEG-4 standard mainly focuses on networking capabilities and it therefore offers interesting possibilities for teleconferencing, as the requirements for the network bandwidth are quite low. The real-time facial analysis system enables the user to control the facial animation. This is used primarily with real-time facial animation systems, where the synthetic actor reproduces the animator’s expressions.


@inproceedings{15,
  booktitle = {Eurographics workshop (CAS '99)},
  author = {Goto, T. and Escher, M. and Zanardi, C. and Magnenat-Thalmann, N.},
  title = {MPEG-4 based animation with face feature tracking},
  publisher = {Springer},
  pages = {89-98},
  month = sep,
  year = {1999},
  topic = {Facial Animation}
}