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Emotional Communication with Virtual Humans

Egges, A. and Zhang, X. and Kshirsagar, S. and Magnenat-Thalmann, N.


Abstract: In this paper, we present our approach to modelling perceptive 3D virtual characters with emotion and personality. The characters are powered by a dialogue system that consists of a large set of basic interactions between the user and the computer. These interactions are encoded in finite state machines. The system is integrated with an expression recognition system, that tracks a user’s face in real-time and obtains expression data. Also, the system includes a personality and emotion simulator, so that the character responds naturally to both the speech and the facial expressions of the user. The virtual character is represented by a 3D face that performs the speech and facial animation in real-time, together with the appropriate facial expressions.


@inproceedings{129,
  booktitle = {Multimedia Modeling},
  author = {Egges, A. and Zhang, X. and Kshirsagar, S. and Magnenat-Thalmann, N.},
  title = {Emotional Communication with Virtual Humans},
  publisher = {Tamkang University},
  pages = {243-263},
  year = {2003},
  topic = {Facial Animation}
}