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Immersive VR Decision Training: Telling Interactive Stories Featuring Advanced Virtual Human Simulation Technologies

Ponder, M. and Herbelin, B. and Molet, T. and Schertenlieb, S. and Ulicny, B. and Papagiannakis, G. and Magnenat-Thalmann, N. and Thalmann, D.


Abstract: Based on the premise of a synergy between the interactive storytelling and VR training simulation this paper treats the main issues involved in practical realization of an immersive VR decision training system supporting possibly broad spectrum of scenarios featuring interactive virtual humans. The paper describes a concrete concept of such a system and its practical realization example.


@inproceedings{127,
  booktitle = {Proc. of the 9th Eurographics Workshop on Virtual Environments (IPT/EGVE 2003)},
  author = {Ponder, M. and Herbelin, B. and Molet, T. and Schertenlieb, S. and Ulicny, B. and Papagiannakis, G. and Magnenat-Thalmann, N. and Thalmann, D.},
  title = {Immersive VR Decision Training: Telling Interactive Stories Featuring Advanced Virtual Human Simulation Technologies},
  pages = {97-106},
  year = {2003},
  topic = {Networked Collaborative Virtual Environments}
}