Virtual Body Morphing

Lee, W. and Magnenat-Thalmann, N.

Abstract: We discuss how to morph between several different human body-shapes. The main idea is to create one human body structure from given human body shape data (either from photographs, designer’s tool, laser scanner or infrared scanner), then use a rapid 3D-morphing system to create different versions of the body shape. This is done using interpolation and 2D-image metamorphosis based on triangulation where the shared structure is inherited from the generic human. It is an integration of 3D shape and 2D skin information. This system enables a user to intuitively alter a virtual human’s shape and skin color. Automatic texture clothing methods are also introduced with several examples. We also describe the H-Anim body data structure as our generic body structure of choice.

  booktitle = {Proc. Computer Animation},
  author = {Lee, W. and Magnenat-Thalmann, N.},
  title = {Virtual Body Morphing},
  publisher = {IEEE Publisher},
  pages = {158-166},
  month = nov,
  year = {2001},
  topic = {Modelling techniques}