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Deformable Surfaces using Physically-Based Particle Systems

Wu, Y. and Thalmann, D. and Magnenat-Thalmann, N.


Abstract: This paper presents a simple method for creating and animating deformable surfaces using physically-based modeling. We represent a deformable surface as particle systems. Simple methods, such as, analytical solutions of the motion equations, discretization and time-step method, are used to solve the simulation equations. So, the surfaces have better stability and much faster speed of calculation. This method can be combined with the surfaces of arbitrary topology and the results are as realistic as that of continuous systems. The surfaces can be elastic, elastoplastic or plastic. This method can be widely and easily used in all kinds of deformable surfaces with good results.


@inproceedings{110,
  booktitle = {Proc. Computer Graphics International (CGI '95)},
  author = {Wu, Y. and Thalmann, D. and Magnenat-Thalmann, N.},
  title = {Deformable Surfaces using Physically-Based Particle Systems},
  publisher = {Academic Press},
  pages = {205-216},
  year = {1995},
  topic = {Modelling techniques}
}