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Computer Animation and Virtual Worlds

Welcome to the web page of the Computer Animation and Virtual Worlds journal, published by John Wiley and Sons.

Computer Animation and Virtual Worlds Cover

Official journal website

Submission guidelines (PDF)

LaTeX template style (.zip)

Online submissions page

Computer Animation and Virtual Wolrds seeks papers in all fields of Virtual Worlds. Contributions are solicited describing original research results, applications, and experience in the following topics:

  • COMPUTER ANIMATION
    • 2D animation
    • Keyframe animation
    • Inverse kinematics
    • Biomechanics models
    • Motion capture and motion retargeting
    • Physical-based animation
    • Facial and body animation
    • Path planning
    • Cloth and hair animation
    • LOD and impostors
    • Real-time rendering
  • AUGMENTED REALITY
    • Tracking
    • Mobile AR systems
    • Virtual Heritage
  • VIRTUAL ENVIRONMENT
    • Gesture and action recognition
    • Haptic interfaces
    • Audiospace
    • Simulators (flight, car drive etc.)
    • VR for emergency
    • VR for psychiatry
    • VR for rehabilitation
    • Virtual surgery
  • VISUALIZATION
    • Medical imaging and reconstruction
    • Molecular graphics
    • Visualization of physical phenomena
    • Fluid visualization
    • Volume rendering
  • VIRTUAL LIFE
    • Plant development and growing
    • L-systems
    • Artificial animals and animats
    • Population generation
    • Virtual cities
    • Persistent worlds
  • EMBODIED AGENTS
    • Perceptual models
    • Virtual Sensors
    • Interagent communication
    • Modelling of groups and crowds
    • Conversational agents
    • Goal driven behavior
    • Interaction with Virtual Humans
    • Intelligent virtual actors
    • Social behavior
    • Emotions and personality
    • Autonomous Virtual Human architectures
    • Simulation involving Virtual Humans
    • Autonomous Virtual Humans in games